Jedi Academy Crashes on Startup Jedi Academy Crashes on Lucas Arts
Developers | |
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LucasArts | |
Publishers | |
LucasArts | |
Disney Interactive Studios | |
Engines | |
Sith | |
Release dates | |
Windows | Oct 10, 1997 |
Reception | |
Metacritic | 91 |
Taxonomy | |
Monetization | Expansion pack |
Modes | Singleplayer, Multiplayer |
Pacing | Real-fourth dimension |
Perspectives | First-person, Tertiary-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Sci-fi, Space |
Series | Star Wars: Jedi Knight |
Star Wars: Jedi Knight | |
---|---|
Subseries of Star Wars | |
Star Wars: Dark Forces | 1995 |
Star Wars: Jedi Knight - Dark Forces II | 1997 |
Star Wars: Jedi Knight - Mysteries of the Sith | 1998 |
Star Wars: Jedi Knight II - Jedi Outcast | 2002 |
Star Wars: Jedi Knight - Jedi University | 2003 |
Contents
- 1 Availability
- ii Monetization
- 2.ane DLC and expansion packs
- 2.2 Version differences
- 3 Essential improvements
- three.1 Alternate installer
- iii.ii jkgfxmod
- 3.3 Peixoto's patch
- 3.iv Patches
- 3.four.1 Latest official patch
- iii.4.ii Unofficial patch
- 3.5 Remove CD check
- 3.half-dozen Skip intro videos
- 3.vii Higher quality music
- iii.eight Higher quality graphics
- 3.9 OpenJKDF2
- 4 Game information
- 4.1 Configuration file(s) location
- 4.2 Save game data location
- 4.3 Save game cloud syncing
- 5 Video
- 5.ane Field of view (FOV)
- 6 Input
- half-dozen.1 Mouse Bicycle Rebinding
- 7 Audio
- 7.1 Localizations
- 8 Network
- viii.one Multiplayer types
- 8.2 Connectedness types
- 8.iii Ports
- 9 Issues fixed
- 9.1 Game crashes at launch
- ix.two 3D dispatch issues
- 9.iii Can't first new game on AMD GPUs
- ix.four Black screen during menu
- 9.5 Seemingly low framerate or stuttering
- 9.6 HUD is missing or screen has black edge
- 9.7 Music problems
- 9.8 Miscellaneous fixes
- 9.ix Extreme waggle/swing in first person view
- 9.10 Mouse input broken while in-game
- 10 Other information
- x.i API
- ten.2 Middleware
- 10.3 Access advanced brandish settings menu
- x.iv Texture/model enhancements
- x.4.1 Jedi Knight Enhanced and Retexture Pack
- 10.4.ii Jedi Knight Neural Upscale Texture Pack
- ten.5 JK HUD Revamp
- 11 System requirements
- 12 Notes
- 13 References
Key points
- Running the game on modernistic Windows may crave multiple steps and workarounds. See Essential improvements and Issues stock-still.
- Installer for retail version is 16-bit only. Use the Alternate installer for 64-bit versions of Windows.
- Shares many similarities with standalone expansion Jedi Knight: Mysteries of the Sith in terms of its engine and performance. Fixes for one may work for the other.
Full general information
- Mod DB - Archive of modifications for Jedi Knight
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Customs Discussions
Availability [edit]
- A demo is available.
Monetization [edit]
DLC and expansion packs
Version differences [edit]
- The GOG.com and Steam versions have been patched for compatibility and include working music.[3] [iv]
Essential improvements [edit]
In-game gameplay settings.
Alternate installer [edit]
- Allows the game to exist installed from the original CD on 64-bit systems.
jkgfxmod [edit]
- Allows the game to run properly on mod computers, adds some modernistic back up, improves and includes more than graphical options for the game.
- Menus suffer from framerates dropping downwards to unmarried digits on variable refresh (G-Sync/FreeSync) displays; disabling VRR works effectually the issue
- Requires the original, installed-from-CD version 1.0 executable, which can be obtained with jkversions for the Steam and GOG releases.
Peixoto's patch [edit]
- Alternative to jkgfxmod
- Includes an installer for 64 flake systems
- Fixes black screen when 3D dispatch is enabled
- Fixes a ghosting bug when 3D acceleration is enabled
- Forces the game to run at your desktop resolution. Ultra-wide and 4K supported
- Disable mode changes when entering the bill of fare
- Forces the game to run in 32 fleck colour depth
- Fixes the HUD getting smaller at higher resolutions
- Automatic FOV correction in any aspect ratio
- Disables the 'manual' mipmapping employed by the game that makes afar textures blurry
- Fixes music playback
- Better compatibility with Xinput gamepads
Patches [edit]
Latest official patch [edit]
- Updates the game to version ane.01 and fixes some joystick and lockup bug.
- Included in digital re-releases.
Unofficial patch [edit]
- Includes patch v1.01 and adds compatibility for modern Windows, mod support and team conversation in multiplayer.
- The pre-patched version linked in a higher place works with both the original CD and digital releases of the game.
- Alternately, the original (not-pre-patched) Unofficial Patch may be used, simply it requires the original, installed-from-CD executable.[5]
Remove CD check [edit]
Copy JK_.CD[6] |
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Skip intro videos [edit]
Delete/rename 01-02A.SMK[7] |
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|
Higher quality music [edit]
Replace the music tracks with higher quality ones ripped from the original CD.
Replace .ogg files[8] |
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|
- Requires the music wrapper (winmm.dll) to exist in the installation folder.
- Can be combined with the wrapper to allow the retail CD release to play music without the CD.
Higher quality graphics [edit]
Before and after the High Detail Mod.
Make the game always utilize the highest quality textures and models, instead of using lower qualities the further abroad they are (and leading to unsightly transitions).
Install the High Detail Mod[9] |
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|
- Doesn't add or replace any textures or models.
- Tin can be used lonely or in conjunction with other texture/model mods.
OpenJKDF2 [edit]
New reverse-engineered source port of Jedi Knight - Dark Forces II that includes QOL improvements
- The port is in beta, it contains some bugs and missing features that the writer will address
- Agile Development
- Widescreen and high resolution back up, can run the game up to 4K
- Menus and the game viewport motorcar-rescale to the window size, with appropriate attribute ratio vertex projection
- Game runs at total framerates by default instead of 30FPS/50FPS in Singleplayer
- Weapon waggle is scaled properly with FPS
- HUD elements are scaled with screen resolution
- The game is completable from beginning to finish
- FOV is adjustable
- HiDPI is configurable in Setup
- LOD and mipmap distances are scaled with render resolution to ensure textures and models don't degrade noticeably on higher-resolution screens.
- Emissive textures for hardware renderer
- Joystick menu in Setup isn't working
- Multiplayer menu is not implemented yet
- Can not use plus or minus to resize the screen
- In-game screenshots can't exist taken
- Does non back up MOTS expansion
Game data [edit]
In-game general settings.
Configuration file(s) location [edit]
Save game data location [edit]
Salve game deject syncing [edit]
Video [edit]
In-game video settings.
In-game avant-garde video settings (only accessible via the -displayconfig
command line argument).
Field of view (FOV) [edit]
- Field-of-view is hardcoded to 90° in the game.
Patch FOV |
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|
Input [edit]
In-game general control settings.
-
In-game keyboard settings.
-
In-game mouse settings.
-
In-game joystick settings.
Mouse Wheel Rebinding [edit]
- The mouse wheel can commonly simply be bound to a few motion actions, and cannot for example be used to switch between strength powers or weapons.
Install mouse cycle modern |
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|
Audio [edit]
In-game audio settings.
Audio characteristic | State | Notes |
---|---|---|
Dissever volume controls | Music and sound effects sliders. | |
Environment sound | seven.0[ten] with A3D Alchemy. | |
Subtitles | But for cutscenes. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 1.0[eleven] | |
Ruddy Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Linguistic communication | UI | Sound | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Some retail version have upshot with the second disc that will switch to English during cutscenes. | |||
Italian | ||||
Smoothen | Fan translation, download. | |||
Brazilian Portuguese | Retail merely. | |||
Portuguese | ||||
Spanish |
Network [edit]
Multiplayer types
Blazon | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Jedi Knight (8 supported, 16 possible) Capture the Flag (viii supported, 32 possible) | ||
Online play | 32 | Jedi Knight (iv supported, 16 possible) Capture the Flag (4 supported, 32 possible) |
Connection types
Ports
Protocol | Port(southward) and/or port range(due south) |
---|---|
TCP | 2300-2400, 47624-47625 |
UDP | 2300-2400, 47624-47625 |
- Universal Plug and Play (UPnP) support condition is unknown.
Problems fixed [edit]
Game crashes at launch [edit]
- This issue is present in the original CD release and may likewise employ to re-releases patched with the Unofficial Patch.
Run the game with the -windowgui command line parameter[12] |
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(Alternative) Use the dgVoodoo wrapper [citation needed] |
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(Alternative) Change compatibility settings[13] |
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|
3D acceleration issues [edit]
Running the game with 3D dispatch turned on may cause crashes or graphics problems (ex. black screens) on some modern machines.
(DirectX ten+) Use dgVoodoo wrapper[14] |
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(DirectX 9 and earlier) Employ alternating ddraw.dll wrapper[14] |
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Download and extract this ddraw.dll to the installation folder. If that 1 doesn't work, endeavour this ane. |
(Culling) use DDrawCompat[15] |
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|
Can't starting time new game on AMD GPUs [edit]
This issue is present in the original CD release and may too apply to releases patched with the Unofficial Patch.
Update to the latest AMD drivers [citation needed] |
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(Alternative) Use the dgVoodoo wrapper [citation needed] |
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(Culling) Apply compatibility fix[16] |
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|
[edit]
Employ -windowgui parameter[12] |
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Run the game with the |
Seemingly low framerate or stuttering [edit]
The game updates camera movement at but 30 FPS, even though the game runs at sixty FPS. If the game is running at 120fps, the photographic camera updates at 40fps. This gives the advent of poor operation and tin be improved past capping the framerate below 49. Additional side effects (such equally first-person weapon blitheness) may too announced with high framerate. If you only have a 60hz monitor y'all should probably limit the game to 30 fps (you'll at least get proper weapon speeds) or 47/48 fps if you don't listen some framepacing stutter.
Cap FPS[17] |
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Notes
|
Alternatively, you tin can patch out the issue past opening JK.EXE in a hex editor and searching for 83 C0 14 3B F0 and irresolute the 14 to 01 for all iii occurrences.[18]
HUD is missing or screen has black border [edit]
Change the screen size [citation needed] |
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Press - or = to adjust the screen size. |
Music issues [edit]
- Music doesn't play (subsequently exiting the bar) or loop or the volume can't exist adjusted.
Add/replace music wrapper [citation needed] |
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|
Disable compatibility settings[nineteen] |
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Rename
|
Miscellaneous fixes [edit]
Nvidia contour settings [citation needed] |
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If the game crashes with an Nvidia GPU, disable the following settings for
|
Farthermost waggle/swing in first person view [edit]
The swing or waggle velocity and movement of the weapons in first person view can be a trivial farthermost and fast, beingness worse if you are using mods similar jkgfxmod, making this a little bit distracting in the game action.
Excerpt the mod Half Waggle Weapon Speed Mod in the game binder.[20] |
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|
Mouse input broken while in-game [edit]
Moving the mouse while playing moves the view to extreme angles, making it completely unusable. Seems to mainly occur when using college resolutions than 640x480.
Use DInputTo8 DirectInput Wrapper[21] |
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|
Other information [edit]
API [edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | v | |
OpenGL | Use jkgfxmod. | |
Software renderer | RenderDroid I (Default) is faster, simply renders in 8-bit colour depth. RGB Emulation (Access via Advanced Settings) is slower, but renders in 16-bit color depth. Neither use texture filtering. |
Executable | 32-chip | 64-chip | Notes |
---|---|---|---|
Windows |
Middleware [edit]
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker |
[edit]
Launch the game with the -displayconfig parameter [citation needed] |
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Texture/model enhancements [edit]
Jedi Knight Enhanced and Retexture Pack [edit]
- This mod replaces models with higher quality ones taken from Jedi Knight: Jedi Outcast and some completely remade from scratch. Information technology requires the Unofficial Patch and jkgfxmod to be installed.
Install the mod[22] |
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--or--
|
Jedi Knight Neural Upscale Texture Pack [edit]
- Vanilla textures upscaled with trained ESGRAN technique. For all-time results, install after installing Jedi Knight Enhanced and Jedi Knight Retexture Pack.
- Requires jkgfxmod.
- Textures are raw with noticeable AI artefacting and are intended equally a baseline for hereafter texture mods.
JK HUD Revamp [edit]
- The original HUD is likewise pocket-size at high resolutions. This modern replaces the default GUI and HUD elements with larger, college resolution alternatives.
Install the mod[23] |
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|
System requirements [edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | |
System memory (RAM) | 16 MB | 32 MB |
Hd (HDD) | 53 MB | 174 MB |
Video card (GPU) | DirectX 5 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 ii.1 File/binder construction inside this directory reflects the path(s) listed for Windows and/or Steam game information (employ Vino regedit to access Windows registry paths). Games with Steam Deject support may store data in
~/.steam/steam/userdata/<user-id>/32380/
in addition to or instead of this directory. The app ID (32380) may differ in some cases. Treat backslashes every bit frontwards slashes. Encounter the glossary page for details. - ↑ The default wrapper starts playing equally soon equally the game starts, rather than muting while in the bar. The alternative wrapper is more compatible, but does non loop automatically.
References
- ↑ Is Mysteries of the Sith standalone here on GOG?, page 1 - Forum - GOG.com
- ↑ is :: Star Wars - Jedi Knight: Mysteries of the Sith Full general Discussions
- ↑ Release: Star Wars™ Jedi Knight: Nighttime Forces II, page 3 - Forum - GOG.com
- ↑ Update :: Star Wars Jedi Knight Dark Forces II General Discussions - Steam Community
- ↑ The JK Unofficial Patch volition Not work if yous have the v1.01 version of JK.EXE - JKDF2.com
- ↑ The Jedi Order - No CD - final accessed on December 2018
- ↑ JK Hub - [Tutorials]
- ↑ Jedi Knight: Dark Forces ii Improved Music - GOG.com Community Discussions
- ↑ High Detail Mod for Jedi Knight DF2 & MotS
- ↑ Graphical furnishings that amazed yous - MobyGames Forums
- ↑ Press release - Aureal: News (retrieved)
- ↑ 12.0 12.1 Bug launching Jedi Knight or Mysteries of the Sith - JKDF2.com
- ↑ Steam Customs - Says to Insert Deejay...steam plz..
- ↑ 14.0 fourteen.ane 3D Acceleration Fixes - DirectX Wrappers - JFDK2.com
- ↑ DDrawCompat GitHub page
- ↑ AMD Graphics Cards: Volition not support Jedi Knight or Mysteries of the Sith UNLESS you use Catalyst thirteen.ane or PRIOR drivers - JKDF2.com
- ↑ How to break the 30fps limit while fixing weapon animations - Forum - steamcommunity.com
- ↑ [1]
- ↑ Jedi Knight / MotS Hardware Acceleration Graphic Patches for ALL
- ↑ Make similar weapon waggle (swinging) between DF2 and MotS - jkgfxmod github effect - last accessed on July 2021
- ↑ DInputTo8 Github page
- ↑ ModDB - Project: Jedi Knight Enhanced
- ↑ JK Hub - Projection: JK HUD Revamp
Source: https://www.pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_-_Dark_Forces_II
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