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Jedi Academy Crashes on Startup Jedi Academy Crashes on Lucas Arts

Star Wars: Jedi Knight - Dark Forces II
Star Wars: Jedi Knight - Dark Forces II cover
Developers
LucasArts
Publishers
LucasArts
Disney Interactive Studios
Engines
Sith
Release dates
Windows Oct 10, 1997
Reception
Metacritic 91
Taxonomy
Monetization Expansion pack
Modes Singleplayer, Multiplayer
Pacing Real-fourth dimension
Perspectives First-person, Tertiary-person
Controls Direct control
Genres Action, Shooter
Themes Sci-fi, Space
Series Star Wars: Jedi Knight

Star Wars: Jedi Knight - Dark Forces II on HowLongToBeat

Star Wars: Jedi Knight - Dark Forces II on IGDB

Star Wars: Jedi Knight - Dark Forces II guide on StrategyWiki

Star Wars: Jedi Knight - Dark Forces II on MobyGames

Star Wars: Jedi Knight - Dark Forces II on Wikipedia

Star Wars: Jedi Knight
Subseries of Star Wars
Star Wars: Dark Forces 1995
Star Wars: Jedi Knight - Dark Forces II 1997
Star Wars: Jedi Knight - Mysteries of the Sith 1998
Star Wars: Jedi Knight II - Jedi Outcast 2002
Star Wars: Jedi Knight - Jedi University 2003

Contents

  • 1 Availability
  • ii Monetization
    • 2.ane DLC and expansion packs
    • 2.2 Version differences
  • 3 Essential improvements
    • three.1 Alternate installer
    • iii.ii jkgfxmod
    • 3.3 Peixoto's patch
    • 3.iv Patches
      • 3.four.1 Latest official patch
      • iii.4.ii Unofficial patch
    • 3.5 Remove CD check
    • 3.half-dozen Skip intro videos
    • 3.vii Higher quality music
    • iii.eight Higher quality graphics
    • 3.9 OpenJKDF2
  • 4 Game information
    • 4.1 Configuration file(s) location
    • 4.2 Save game data location
    • 4.3 Save game cloud syncing
  • 5 Video
    • 5.ane Field of view (FOV)
  • 6 Input
    • half-dozen.1 Mouse Bicycle Rebinding
  • 7 Audio
    • 7.1 Localizations
  • 8 Network
    • viii.one Multiplayer types
    • 8.2 Connectedness types
    • 8.iii Ports
  • 9 Issues fixed
    • 9.1 Game crashes at launch
    • ix.two 3D dispatch issues
    • 9.iii Can't first new game on AMD GPUs
    • ix.four Black screen during menu
    • 9.5 Seemingly low framerate or stuttering
    • 9.6 HUD is missing or screen has black edge
    • 9.7 Music problems
    • 9.8 Miscellaneous fixes
    • 9.ix Extreme waggle/swing in first person view
    • 9.10 Mouse input broken while in-game
  • 10 Other information
    • x.i API
    • ten.2 Middleware
    • 10.3 Access advanced brandish settings menu
    • x.iv Texture/model enhancements
      • x.4.1 Jedi Knight Enhanced and Retexture Pack
      • 10.4.ii Jedi Knight Neural Upscale Texture Pack
    • ten.5 JK HUD Revamp
  • 11 System requirements
  • 12 Notes
  • 13 References

Key points

Running the game on modernistic Windows may crave multiple steps and workarounds. See Essential improvements and Issues stock-still.
Installer for retail version is 16-bit only. Use the Alternate installer for 64-bit versions of Windows.
Shares many similarities with standalone expansion Jedi Knight: Mysteries of the Sith in terms of its engine and performance. Fixes for one may work for the other.

Full general information

Mod DB - Archive of modifications for Jedi Knight
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Customs Discussions

Availability [edit]

A demo is available.

Monetization [edit]

DLC and expansion packs

Version differences [edit]

The GOG.com and Steam versions have been patched for compatibility and include working music.[3] [iv]

Essential improvements [edit]

In-game gameplay settings.

In-game gameplay settings.

Alternate installer [edit]

Allows the game to exist installed from the original CD on 64-bit systems.

jkgfxmod [edit]

Allows the game to run properly on mod computers, adds some modernistic back up, improves and includes more than graphical options for the game.
Menus suffer from framerates dropping downwards to unmarried digits on variable refresh (G-Sync/FreeSync) displays; disabling VRR works effectually the issue
Requires the original, installed-from-CD version 1.0 executable, which can be obtained with jkversions for the Steam and GOG releases.

Peixoto's patch [edit]

Alternative to jkgfxmod
Includes an installer for 64 flake systems
Fixes black screen when 3D dispatch is enabled
Fixes a ghosting bug when 3D acceleration is enabled
Forces the game to run at your desktop resolution. Ultra-wide and 4K supported
Disable mode changes when entering the bill of fare
Forces the game to run in 32 fleck colour depth
Fixes the HUD getting smaller at higher resolutions
Automatic FOV correction in any aspect ratio
Disables the 'manual' mipmapping employed by the game that makes afar textures blurry
Fixes music playback
Better compatibility with Xinput gamepads

Patches [edit]

Latest official patch [edit]

Updates the game to version ane.01 and fixes some joystick and lockup bug.
Included in digital re-releases.

Unofficial patch [edit]

Includes patch v1.01 and adds compatibility for modern Windows, mod support and team conversation in multiplayer.
The pre-patched version linked in a higher place works with both the original CD and digital releases of the game.
Alternately, the original (not-pre-patched) Unofficial Patch may be used, simply it requires the original, installed-from-CD executable.[5]

Remove CD check [edit]

Copy JK_.CD[6]
  1. Download this or copy Gamedata\Resource\JK_.CD from the CD to <path-to-game>\Resource.
  2. Navigate regedit to HKEY_LOCAL_MACHINE\Software\LucasArts Entertainment Company\JediKnight\v1.0 and change SourceDir to reverberate your installation directory.
  3. Optionally copy Gamedata\Resources\VIDEO from the CD to <path-to-game>\VIDEO to preserve video playback.

Skip intro videos [edit]

Delete/rename 01-02A.SMK[7]
  1. Go to <path-to-game>\Resource\VIDEO\
  2. Delete or rename 01-02A.SMK.

Higher quality music [edit]

Replace the music tracks with higher quality ones ripped from the original CD.

Replace .ogg files[8]
  1. Download the High Quality Music.
  2. Re-create the *.ogg files to <path-to-game>\MUSIC\, overwriting any existing files.
Requires the music wrapper (winmm.dll) to exist in the installation folder.
Can be combined with the wrapper to allow the retail CD release to play music without the CD.

Higher quality graphics [edit]

Before and after the High Detail Mod.

Before and after the High Detail Mod.

Make the game always utilize the highest quality textures and models, instead of using lower qualities the further abroad they are (and leading to unsightly transitions).

Install the High Detail Mod[9]
  1. Download and extract the High Detail Mod.
  2. Run the installer or copy the files manually.
Doesn't add or replace any textures or models.
Tin can be used lonely or in conjunction with other texture/model mods.

OpenJKDF2 [edit]

New reverse-engineered source port of Jedi Knight - Dark Forces II that includes QOL improvements

The port is in beta, it contains some bugs and missing features that the writer will address
Agile Development
Widescreen and high resolution back up, can run the game up to 4K
Menus and the game viewport motorcar-rescale to the window size, with appropriate attribute ratio vertex projection
Game runs at total framerates by default instead of 30FPS/50FPS in Singleplayer
Weapon waggle is scaled properly with FPS
HUD elements are scaled with screen resolution
The game is completable from beginning to finish
FOV is adjustable
HiDPI is configurable in Setup
LOD and mipmap distances are scaled with render resolution to ensure textures and models don't degrade noticeably on higher-resolution screens.
Emissive textures for hardware renderer
Joystick menu in Setup isn't working
Multiplayer menu is not implemented yet
Can not use plus or minus to resize the screen
In-game screenshots can't exist taken
Does non back up MOTS expansion

Game data [edit]

In-game general settings.

In-game general settings.

Configuration file(s) location [edit]

Save game data location [edit]

Salve game deject syncing [edit]

Video [edit]

In-game video settings.

In-game video settings.

In-game advanced video settings (only accessible via the -displayconfig command line argument).

In-game avant-garde video settings (only accessible via the -displayconfig command line argument).

Field of view (FOV) [edit]

Field-of-view is hardcoded to 90° in the game.
Patch FOV
  1. Download the IPS patches from this page.
  2. Re-create the files JK.DLL and JK-fovX-mipmap.EXE from the Mipmap binder and extract them to <path-to-game>, Launch the game with them.
The executables are prepatched with the unofficial patch.
If you utilize JKGFX modern you need to edit the .json file to make the game launch with the modified executable.

Input [edit]

In-game general control settings.

In-game general control settings.

Mouse Wheel Rebinding [edit]

The mouse wheel can commonly simply be bound to a few motion actions, and cannot for example be used to switch between strength powers or weapons.
Install mouse cycle modern
  1. Download "wheelthingy".
  2. Excerpt files to <path-to-game> and run wheelsetup.exe to configure which keyboard keys will exist activated when yous gyre the mouse wheel up and down.
  3. Ensure the selected keys are bound to the desired functions in the in-game keyboard settings.

Audio [edit]

In-game audio settings.

In-game audio settings.

Audio characteristic State Notes
Dissever volume controls Music and sound effects sliders.
Environment sound seven.0[ten] with A3D Alchemy.
Subtitles But for cutscenes.
Closed captions
Mute on focus lost
EAX support A3D 1.0[eleven]
Ruddy Book CD audio On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Linguistic communication UI Sound Sub Notes
English
French Some retail version have upshot with the second disc that will switch to English during cutscenes.
Italian
Smoothen Fan translation, download.
Brazilian Portuguese Retail merely.
Portuguese
Spanish

Network [edit]

Multiplayer types

Blazon Native Players Notes
LAN play 32 Jedi Knight (8 supported, 16 possible)
Capture the Flag (viii supported, 32 possible)
Online play 32 Jedi Knight (iv supported, 16 possible)
Capture the Flag (4 supported, 32 possible)

Connection types

Ports

Protocol Port(southward) and/or port range(due south)
TCP 2300-2400, 47624-47625
UDP 2300-2400, 47624-47625
Universal Plug and Play (UPnP) support condition is unknown.

Problems fixed [edit]

Game crashes at launch [edit]

This issue is present in the original CD release and may likewise employ to re-releases patched with the Unofficial Patch.
Run the game with the -windowgui command line parameter[12]
(Alternative) Use the dgVoodoo wrapper [citation needed]
(Alternative) Change compatibility settings[13]
  1. Delete Jedi.exe (if information technology exists) from the installation folder.
  2. Alter the compatibility settings for JK.exe to Windows XP (Service Pack 3) and, if using Windows Vista or 7, disable visual themes and desktop composition.

3D acceleration issues [edit]

Running the game with 3D dispatch turned on may cause crashes or graphics problems (ex. black screens) on some modern machines.

(DirectX ten+) Use dgVoodoo wrapper[14]
  1. Download the latest dgVoodoo 2.
  2. Extract dgVoodooCpl.exe, MS\D3DImm.dll and MS\DDraw.dll to your game folder (all three to the root).
  3. Run dgVoodooCpl.exe from your game binder.
  4. Click on the .\ button in the upper right corner of the dgVoodoo Command Panel to gear up the config folder to the game folder.
  5. Click on the DirectX tab and disable dgVoodoo Watermark near the bottom.
  • (Optional) For the best image quality, likewise set Filtering to Force anisotropic 16x and Antialiasing (MSAA) to 8x. Make sure the game works earlier trying these.
(DirectX 9 and earlier) Employ alternating ddraw.dll wrapper[14]

Download and extract this ddraw.dll to the installation folder. If that 1 doesn't work, endeavour this ane.

(Culling) use DDrawCompat[15]
  1. Download the latest DDrawCompat release
  2. Extract and copy ddraw.dll into the installation folder

Can't starting time new game on AMD GPUs [edit]

This issue is present in the original CD release and may too apply to releases patched with the Unofficial Patch.

Update to the latest AMD drivers [citation needed]
(Alternative) Use the dgVoodoo wrapper [citation needed]
(Culling) Apply compatibility fix[16]
  1. Download the AMD fix.
  2. Excerpt JK_AMD_FIX\dll\13.1\atiumdag.dll to the installation binder.
  3. Add together parameter -windowgui to your shortcut's Target.

[edit]

Employ -windowgui parameter[12]

Run the game with the -windowgui command line parameter.

Seemingly low framerate or stuttering [edit]

The game updates camera movement at but 30 FPS, even though the game runs at sixty FPS. If the game is running at 120fps, the photographic camera updates at 40fps. This gives the advent of poor operation and tin be improved past capping the framerate below 49. Additional side effects (such equally first-person weapon blitheness) may too announced with high framerate. If you only have a 60hz monitor y'all should probably limit the game to 30 fps (you'll at least get proper weapon speeds) or 47/48 fps if you don't listen some framepacing stutter.

Cap FPS[17]
  1. Use a software that can cap FPS. See Frame rate capping.
  2. Set a cap of xxx, 40, 47, 48, 94 or any other variable of 47 (or below).
  3. The camera should at present move at the game's reported frame rate and feel much smoother.

Notes

This will cause frame pacing issues on non-variable refresh rate monitors, resulting in the game as a whole actually feeling less smooth.

Alternatively, you tin can patch out the issue past opening JK.EXE in a hex editor and searching for 83 C0 14 3B F0 and irresolute the 14 to 01 for all iii occurrences.[18]

HUD is missing or screen has black border [edit]

Change the screen size [citation needed]

Press - or = to adjust the screen size.

Music issues [edit]

Music doesn't play (subsequently exiting the bar) or loop or the volume can't exist adjusted.
Add/replace music wrapper [citation needed]
  1. Download this stock-still music wrapper.
  2. Extract the .dll files to the installation binder, overwriting any that are already there.
  3. Delete winmm.dll and rename winmm_alternate.dll to winmm.dll.[Note three]
  4. If you don't have a MUSIC subfolder in the installation folder, create one and download the Higher quality music tracks to information technology. Alternately, if you have an original CD, you lot tin rip the tracks to .ogg files named Track12.ogg to Track32.ogg, yourself.
Works with all releases, fifty-fifty the original CD release.
If the music rail ends and does not loop, either suspension and resume the game, or employ the default winmm.dll.
Disable compatibility settings[nineteen]

Rename JK.exe to something else, similar JediKnight.exe. You could as well download the stock-still music wrapper, use a text editor to read and follow the instructions at the top of the single .reg file and then double-click on the file to import it. You tin ignore the other files in the archive.

Either should disable compatibility settings installed past GOG/Steam that interfere with music playback (at least in Windows 10).

Miscellaneous fixes [edit]

Nvidia contour settings [citation needed]

If the game crashes with an Nvidia GPU, disable the following settings for JK.exe in the Nvidia control panel:

  • Antialiasing
  • Texture Antialiasing
  • Conformant Texture Clench

Farthermost waggle/swing in first person view [edit]

The swing or waggle velocity and movement of the weapons in first person view can be a trivial farthermost and fast, beingness worse if you are using mods similar jkgfxmod, making this a little bit distracting in the game action.

Excerpt the mod Half Waggle Weapon Speed Mod in the game binder.[20]
It might not piece of work if you lot load an quondam salvage game, but it works with a new game.

Mouse input broken while in-game [edit]

Moving the mouse while playing moves the view to extreme angles, making it completely unusable. Seems to mainly occur when using college resolutions than 640x480.

Use DInputTo8 DirectInput Wrapper[21]
  1. Download the latest release of DInputTo8
  2. Place it's dinput.dll into the game directory

Other information [edit]

API [edit]

Technical specs Supported Notes
Direct3D v
OpenGL Use jkgfxmod.
Software renderer RenderDroid I (Default) is faster, simply renders in 8-bit colour depth. RGB Emulation (Access via Advanced Settings) is slower, but renders in 16-bit color depth. Neither use texture filtering.
Executable 32-chip 64-chip Notes
Windows

Middleware [edit]

Middleware Notes
Cutscenes Smacker

[edit]

Launch the game with the -displayconfig parameter [citation needed]

Texture/model enhancements [edit]

Jedi Knight Enhanced and Retexture Pack [edit]

This mod replaces models with higher quality ones taken from Jedi Knight: Jedi Outcast and some completely remade from scratch. Information technology requires the Unofficial Patch and jkgfxmod to be installed.
Install the mod[22]
  1. Download the archive with the modification.
  2. Excerpt JKE.GOB (or JKE_8bit.GOB, if you're using software renderer) and JKR.GOB to <path-to-game>\Resource.

--or--

  1. Extract JKE.GOB (or JKE_8bit.GOB, if you're using software renderer) and JKR.GOB to <path-to-game>\Mod (create the Modernistic folder if it doesn't exist).
  2. Add -path Mod to the control line parameters (unless it's already added).
If there are problems with animations during gameplay, so download 'Enhanced and Retexture Pack Animations Fix'.

Jedi Knight Neural Upscale Texture Pack [edit]

Vanilla textures upscaled with trained ESGRAN technique. For all-time results, install after installing Jedi Knight Enhanced and Jedi Knight Retexture Pack.
Requires jkgfxmod.
Textures are raw with noticeable AI artefacting and are intended equally a baseline for hereafter texture mods.

JK HUD Revamp [edit]

The original HUD is likewise pocket-size at high resolutions. This modern replaces the default GUI and HUD elements with larger, college resolution alternatives.
Install the mod[23]
  1. Download the annal with the modification.
  2. Excerpt the jkhud.gob and jkgui.gob files into your <path-to-game>\Modernistic\ binder (create the folder if it does non exist).
  3. Add together -path Modern to the command line parameters.
Jkhud.gob affects the health and ammo readouts and jkgui.gob affects the strength power and item icons.
The larger elements are very different than the original designs.

System requirements [edit]

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hd (HDD) 53 MB
Video card (GPU) DirectX 5 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 ii.1 File/binder construction inside this directory reflects the path(s) listed for Windows and/or Steam game information (employ Vino regedit to access Windows registry paths). Games with Steam Deject support may store data in ~/.steam/steam/userdata/<user-id>/32380/ in addition to or instead of this directory. The app ID (32380) may differ in some cases. Treat backslashes every bit frontwards slashes. Encounter the glossary page for details.
  3. The default wrapper starts playing equally soon equally the game starts, rather than muting while in the bar. The alternative wrapper is more compatible, but does non loop automatically.

References

  1. Is Mysteries of the Sith standalone here on GOG?, page 1 - Forum - GOG.com
  2. is :: Star Wars - Jedi Knight: Mysteries of the Sith Full general Discussions
  3. Release: Star Wars™ Jedi Knight: Nighttime Forces II, page 3 - Forum - GOG.com
  4. Update :: Star Wars Jedi Knight Dark Forces II General Discussions - Steam Community
  5. The JK Unofficial Patch volition Not work if yous have the v1.01 version of JK.EXE - JKDF2.com
  6. The Jedi Order - No CD - final accessed on December 2018
  7. JK Hub - [Tutorials]
  8. Jedi Knight: Dark Forces ii Improved Music - GOG.com Community Discussions
  9. High Detail Mod for Jedi Knight DF2 & MotS
  10. Graphical furnishings that amazed yous - MobyGames Forums
  11. Press release - Aureal: News (retrieved)
  12. 12.0 12.1 Bug launching Jedi Knight or Mysteries of the Sith - JKDF2.com
  13. Steam Customs - Says to Insert Deejay...steam plz..
  14. 14.0 fourteen.ane 3D Acceleration Fixes - DirectX Wrappers - JFDK2.com
  15. DDrawCompat GitHub page
  16. AMD Graphics Cards: Volition not support Jedi Knight or Mysteries of the Sith UNLESS you use Catalyst thirteen.ane or PRIOR drivers - JKDF2.com
  17. How to break the 30fps limit while fixing weapon animations - Forum - steamcommunity.com
  18. [1]
  19. Jedi Knight / MotS Hardware Acceleration Graphic Patches for ALL
  20. Make similar weapon waggle (swinging) between DF2 and MotS - jkgfxmod github effect - last accessed on July 2021
  21. DInputTo8 Github page
  22. ModDB - Project: Jedi Knight Enhanced
  23. JK Hub - Projection: JK HUD Revamp

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Source: https://www.pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_-_Dark_Forces_II

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